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About

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My Role

Product Design Lead

Design Strategy, Rapid Prototyping, User Researcher

project type

Net New Concept

duration & status

2 Months

Production Ready

Opportunity to define a dedicated experience that could translate complex installment logic into something participants could confidently understand and act on.

About the product

Application design to assist users with their financial goals by leveraging human factors knowledge about finances and money, incorporating emerging technologies and specific e-learning resources geared towards financial literacy.

Determining the Targeted Users


Target Demographic(s):
18 - 35+ years old
Content Use:
Mobile app, for regular on-the-go use
Application Benefits:
  • Encourages users to save and track expenses
  • Be aware of money flow
  • Set an achieve financial goals and tasks
  • Personalize financial tracking to work for a user
  • Help users exercise best financial practices
  • Notify and inform users of where they could save money

Goals

Defining the core challenge and validating early assumptions

Goal 1

The user feels that the system is secure, credible, and visually appealing.


How it was measured:
SUPR-Q Evaluation
Goal 2

Identify which features will help users accomplish their short-term and long-term goals and determine whether they were successful or unsuccessful

How it was measured:
Feature-based Questionnaire
Goal 3

Determine 2-3 effective strategies for improving the user’s financial behavior

How it was measured:
Literature reviews and interview data

Evaluation Methods

guiding participants from orientation to understanding

User Journey

Participants begin the experience by narrowing their view using the Plan and Class year filters at the top of the page. These controls allow them to quickly focus on the installment streams that are relevant to their situation. Once filtered, the pare presents content grouped by plan, followed by class-year cards that organize installment information into manageable sections.

Within each class-year card, participants can expand accordions to view installment streams and payment activity over time. This structure allows them to scan high-level information first, such as whether a stream is active and how many payments remain, before choosing to engage with more detailed payment history or upcoming schedules. The experience supports quick orientation while enabling deeper exploration only when needed.



Competitive Analysis

Provide opportunities to design around other product’s shortcomings and turn those into attractive features to convert customers

Literature Reviews

Determine what human factors influence negative financial behavior

Interviews

Helps to understand some of the underlying attitudes that respondents have towards their finances and money in general

Questionnaires

Analyze existing features and identify desired features based on the participant’s preferences and pain points

User Testing

To evaluate the navigability and learnability of our system so that users can easily adopt it

SUPR-Q Evaluation

Determine whether it is credible/secure so our users will feel comfortable using it

Key Findings

Features that helped participants quickly understand their installment payments while supporting the complexity of non-qualified plans

Each feature was designed to reinforce orientation, reduce cognitive load, and scale across plans, class years, and installment configurations without introducting unnecessary friction.



Top Findings

During interviews and usability testing, users preferred both methods of logging in: through their banking app and inputting their information manually.

Indication

This led to including multiple options for users to link their bank account.

Challenges

Confirming clarity, confidence, and scalability through testing

Because this was a net-new experience, validation focused on ensuring participants could accurately interpret installment information without guidance. The goal of testing is to confirm the concept supports the core user needs: identifying active streams, understanding progress, and anticipating the next payment. While also validating that the structure scales across common and edge-case configurations.



A/B Testing

Purpose:
Determining whether personalization will encourage users to create short-term and long-term goals
Challenge Encountered:
Prototype A and Prototype B did not differ enough to produce results that were beneficial

Usability Testing Prompts

Purpose:
Create a mindset for users when conducting a usability test
Challenge Encountered:
Testing prompted users as new users to the app but app had placeholder information that confused users

Literature Reviews

Purpose:
Research human factors that can be leveraged into the creation of differentiating features around long and short term saving
Challenge Encountered:
Application of the research was not solid

Most Challenging Feature: Goals & Budgets

Tasks Objectjives When Testing:
  • Set a Goal to save for a trip to Mexico
  • Set a Budget to limit restaurant spending
Challenge Encountered:
Users expressed varying conceptions of how budgets and goals are related to each other.
Relates to implication of finding 2:
Add descriptors about what is considered a Goal and Budget

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